Scrollable
provides the interaction model for scrolling without specifying how the actual viewport is managed (a ViewportBuilder
must be provided). UI concerns are customized directly or via an inherited ScrollConfiguration
that exposes an immutable ScrollBehavior
instance. This instance is used to build platform-specific chrome (i.e., a scrolling indicator) and provides ambient ScrollPhysics
, a class that describes how scrolling UI will respond to user gestures.
ScrollPhysics
is consulted throughout the framework to construct physics simulations for ballistic scrolling, to validate and adjust user interaction, to manage momentum across interactions, and to identify overscroll regions.
ScrollableState
connects the Scrollable
to a ScrollPosition
via a ScrollController
. This controller is responsible for producing the ScrollPosition
from a given ScrollContext
and ScrollPhysics
; it also provides the initialScrollOffset
.
For example, PageView
injects a page-based scrolling mechanism by having its ScrollController
(PageController
) return a custom scroll position subclass.
The ScrollContext
exposes build contexts for notifications and storage, a ticker provider for animations, and methods to interact with the scrollable; its analogous to BuildContext
for an entire scrollable widget.
ScrollPosition
tracks scroll offset as pixels (reporting changes via Listenable
), applies physics to interactions via ScrollPhysics
, and through subclasses like ScrollPositionWithSingleContext
(which implement ScrollActivityDelegate
and makes concrete much of the actual scrolling machinery), starts and stops ScrollActivity
instances to mutate the represented scroll position.
The actual pixel offset and mechanisms for reacting to changes in the associated viewport are introduced via the ViewportOffset
superclass.
Viewport metrics are mixed in via ScrollMetrics
, which redundantly defines pixel offset and defines a number of other useful metrics like the amount of content above and below the current viewport (extentBefore
, extentAfter
), the pixel offset corresponding to the top and bottom of the current viewport (minScrollExtent
, maxScrollExtent
) and the viewport size (viewportDimension
).
The scroll position may need to be corrected (via ScrollPosition.correctPixels
[replaces pixels outright] / ViewportOffset.correctBy
[applies a delta to pixels]) when the viewport is resized, as triggered by shrink wrapping or relayout. Every time a viewport (via RenderViewport
) is laid out, the new content extents are checked by ViewportOffset.applyContentDimensions
to ensure the offset won’t change; if it does, layout must be repeated.
ViewportOffset.applyViewportDimension
and ViewportOffset.applyContentDimensions
are called to determine if this is the case; any extents provided represent viewport slack -- how far the viewport can be scrolled in either direction beyond what is already visible. Activities are notified via ScrollActivity.applyNewDimensions
().
The original pixel values corresponds to certain children being visible. If the dimensions of the viewport change, the pixel offset required to maintain that same view may change. For example, consider a viewport sized to a single letter displaying “A,” “B,” and “C” in a column. When “B” is visible, pixels will correspond to “A”’s height. Suppose the viewport expands to fit the full column. Now, pixels will be zero (no offset is needed). [?]
The same is true if the viewport’s content changes size. Again, consider the aforementioned “A-B-C” scenario with “B” visible. Instead of the viewport changing size, suppose “A” is resized to be zero pixels tall. To keep “B” in view, the pixel offset must be updated (from non-zero to zero). [?]
ScrollController
provides a convenient interface for interacting with one or more ScrollPositions
; in effect, it calls the corresponding method in each of its positions. As a Listenable
, the controller aggregates notifications from its positions.
ScrollNotifications
are emitted by scrollable (by way of the active ScrollActivity
). As a LayoutChangedNotification
subclass, these are emitted after build and layout have already occurred, thus only painting can be performed in response without introduce jank.
Listening to a scroll position directly avoids the delay, allowing layout to be performed in response to offset changes. It’s not clear why this is faster - both paths seem to trigger at the same time [?]
The ScrollPositionWithSingleContext
starts and manages ScrollActivity
instances via drag, animateTo
, jumpTo
, and more.
ScrollActivity
instances update the scroll position via ScrollActivityDelegate
; ScrollPositionWithSingleContext
implements this interface and applies changes requested by the current activity (setPixels
, applyUserOffset
) and starts follow-on activities (goIdle
, goBalastic
).
Any changes applied by the activity are processed by the scroll position, then passed back to the activity which generates scroll notifications (e.g., dispatchScrollUpdateNotification
).
DragScrollActivity
, DrivenScrollActivity
, and BallisticScrollActivity
apply user-driven scrolling, animation-driven scrolling, and physics-driven scrolling, respectively.
ScrollPosition.beginActivity
starts activities and tracks all state changes. This is possible because the scroll position is always running an activity, even when idle (IdleScrollActivity
). These state changes generate scroll notifications via the activity.
The underlying Scrollable
uses a gesture recognizer to detect and track dragging if ScrollPhysics.shouldAcceptUserOffset
allows. When a drag begins, the Scrollable
’s scroll position is notified via ScrollPosition.drag
.
ScrollPositionWithSingleContext
implements this method to create a ScrollDragController
which serves as an integration point for the Scrollable
, which receives drag events, and the activity, which manages scroll state / notifications. The controller is returned as a Drag
instance, which provides a mechanism to update state as events arrive.
As the user drags, the drag controller forwards a derived user offset back to ScrollActivityDelegate.applyUserOffset
(ScrollPositionWithSingleContext
) which applies ScrollPhysics.applyPhysicsToUserOffset
and, if valid, invokes ScrollActivityDelegate.setPixels
. This actually updates the scroll offset and generates scroll notifications.
When the drag completes, a ballistic simulation is started via ScrollActivityDelegate.goBallistic
. This delegates to the scroll position’s ScrollPhysics
instance to determine how to react.
Interestingly, the DragScrollActivity
delegates most of its work to the drag controller and is mainly responsible for forwarding scroll notifications.
animateTo
?The DrivenScrollActivity
is much more straightforward. It starts an animation controller which, on every tick, updates the current pixel value via setPixels
. When animating, if the container over-scrolls, an idle activity is started. If the animation completes successfully, a ballistic activity is started instead.
The
ScrollPosition
writes the current scroll offset to PageStorage
if ScrollPosition.keepScrollOffset
is true.
ScrollView
is a base class that builds a scrollable and a viewport, deferring to its subclass to specify how its slivers are constructed. The subclass overrides buildSlivers
to do this (ScrollView.build
creates the Scrollable
, which uses ScrollView.buildViewport
as its viewportBuilder
, which uses ScrollView.buildSlivers
to obtain the sliver children).